Missions

Types

 * 1) Scout
 * 2) Food missions
 * 3) Artifact
 * 4) Migrate

Raid
Raid missions earn DNA at the cost of soldiers. New raids are unlocked through the skill tree.

Each raid can be repeated indefinitely, but doing so increases mission length (duration) and cost. After migration, the mission length and cost are set back to their base values.

The reward for completing the mission, however, is increased after each migration and does not depend on how many times the mission has been completed before.

Pillage
Pillage missions earn artifacts. Each pillage mission can be completed only once. Pillage missions are unlocked by completing scout missions.

Each pillage mission can be repeated indefinitely, but doing so increases mission length (duration) and cost. After migration, the mission length and cost are set back to their base values.

Pillaging yields artifacts, which can be managed in the Vault. By default, you can earn only Level 1 artifacts, but after each migration, the pool of possible drops is supplemented with artifacts one level higher.